Camp Perry NMC Timer
Running order
- 1.Slow fire 10:00
- 2.Between stages 03:00
- 3.Timed fire 01:00
- 4.Between stages 03:00
- 5.Rapid fire 01:00
Total 18:00 across 5 steps.
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The National Match Course combines slow, timed and rapid fire stages into one aggregate, so the score reflects competence across three different clocks rather than mastery of any one[1]. It is the reason across-the-course shooting is regarded as a broader test than any single-stage discipline.
Each stage rewards a different process, and switching between them is the actual difficulty. Slow fire permits abandoning a shot and rebuilding the position; timed fire allows a settle and a decision; rapid fire is cadence. A shooter who carries the slow fire process into rapid runs out of clock, and one who carries the rapid cadence into slow fire wastes the time they were given.
Practise the transitions, not just the stages
Most practice sessions shoot one stage repeatedly, which trains the stage and not the match. The NMC asks you to switch process twice under pressure, and that switch is a skill in its own right.
Shooting the full sequence in order, even at reduced round counts, exposes problems that stage-by-stage practice never surfaces — usually a shooter who is excellent at two stages and loses the aggregate on the third.
Slow fire is where the aggregate is usually decided
The generous stage is the one where competitors expect to score well, so a dropped point there costs more relative to the field than one dropped under time pressure where everyone drops some.
That inverts the instinct to spend practice time on the stage that feels hardest. The stage worth protecting is often the one that feels easiest.
Take times from your match programme
Stage times, round counts, distances and target faces vary between CMP and NRA courses, between full and reduced courses, and between service rifle and other categories.
The timer's segments are an editable starting point. Set them from the programme for the match you are shooting.
The three-stage structure is the stable part. Set actual times and round counts from your match programme[1].
| Stage | Character | Process | Common error |
|---|---|---|---|
| Slow fire | Generous, deliberate | Can abandon and rebuild | Rushing a stage that had time |
| Timed fire | Moderate pressure | One settle, one decision | Front-loading the string |
| Rapid fire | Compressed | Cadence with position change | Carrying the slow fire process in |
| Aggregate | All three | Switching between them | Practising stages, not transitions |
- The aggregate is usually decided in slow fire, where everyone expects to score and a dropped point costs most.
- Shoot the full sequence in order occasionally — stage-by-stage practice hides the transition problem.
Source: CMP Competition Rules — National Match Course structure and time limits; NRA courses differ
Sources
- CMP Competition Rules — National Match Course structure and time limits; NRA courses differ , Civilian Marksmanship Program (Use the programme for the match you are shooting) — accessed 2026-07-28