Cowboy Action Stage Timer

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Common uses for a cowboy action stage timer

  • Cowboy action stage practice
  • Rehearsing a stage sequence
  • Working out a stage score with penalties
  • Club match preparation

Cowboy action shooting runs a stage with period firearms — typically two revolvers, a lever rifle and a shotgun — in an order set by the stage description. The timer records raw elapsed time, then penalties are added in seconds to produce the stage score[1].

The penalty structure dominates the sport in a way raw speed does not. A miss adds seconds; a procedural — shooting the sequence in the wrong order, which the stage description specifies precisely — adds more. Because a single procedural typically exceeds any speed advantage a shooter can create, the discipline rewards executing the stated sequence correctly far more than it rewards being quick.

The sequence is the stage

Stage descriptions specify the order of engagement precisely — which targets, in what pattern, with which firearm, and often a line of dialogue to start. Deviating from it is a procedural regardless of whether every shot hit.

Rehearsing the sequence away from the clock until it is automatic is the single highest-value preparation. Shooters who arrive still working out the order pay for it in penalties, not in seconds of raw time.

Penalties in seconds, not in points

Everything converts to time, which makes the arithmetic simple: a run that is a second faster but incurs one procedural is a slower run. That single fact explains most of the strategy in the sport.

Penalty values and their definitions are set by the current SASS handbook and vary across categories, so this page does not state them. Look them up for the category you shoot.

Safety penalties are a different category

Some infractions are safety matters rather than scoring ones, with consequences up to a stage disqualification or removal from the match. These are not a strategic trade-off and should never be treated as one.

Follow the range officer's instructions and the current SASS safety rules, which take precedence over anything on this page.

Illustrative arithmetic. Actual penalty values come from the current SASS handbook and vary by category[1].

How penalties reshape a cowboy action stage score
Run Raw time Penalties Effect
Clean 28.0 s none The benchmark
Faster with one miss 26.5 s one miss Usually slower on total
Faster with a procedural 26.0 s one procedural Comfortably slower
Slower and clean 30.0 s none Often beats both above
Any safety infraction safety penalty Not a trade-off; see the handbook
  • Penalty values are set by the current SASS handbook — look them up for your category.
  • Safety infractions are not a scoring trade-off and can end your match.

Source: SASS Shooters Handbook — stage procedures, penalties and safety rules

Sources

  1. SASS Shooters Handbook — stage procedures, penalties and safety rules , Single Action Shooting Society (Use the current handbook; penalties vary by category) — accessed 2026-07-28

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❓ Frequently Asked Questions

How is a cowboy action stage scored?
Raw elapsed time plus penalties converted into seconds. Everything is denominated in time, so a run a second faster with one procedural is a slower run on total. The lowest final time wins.
What is a procedural penalty?
Shooting the stage in an order other than the one the stage description specifies. It applies even if every shot hit, which is why rehearsing the sequence matters more than raw speed in this sport.
Why does the sequence matter so much?
Because a single procedural typically costs more seconds than any speed advantage a shooter can realistically create. Arriving at the line still working out the order is the most expensive mistake available.
What penalty values should I use?
Those in the current SASS handbook for the category you shoot. Values and definitions vary and are revised, so this page describes the mechanism rather than stating numbers that may be out of date.
Are safety infractions just bigger penalties?
No. Safety matters sit outside the scoring trade-off entirely and can carry a stage disqualification or removal from the match. Follow the range officer and the current SASS safety rules, which override anything here.
How should I practise a stage?
Rehearse the sequence away from the clock until it is automatic, then add the timer. Practising against time before the order is automatic grooves hesitation at exactly the moment the stage punishes it.
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