Cowboy Action Stage Timer
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Common uses for a cowboy action stage timer
- Cowboy action stage practice
- Rehearsing a stage sequence
- Working out a stage score with penalties
- Club match preparation
Cowboy action shooting runs a stage with period firearms — typically two revolvers, a lever rifle and a shotgun — in an order set by the stage description. The timer records raw elapsed time, then penalties are added in seconds to produce the stage score[1].
The penalty structure dominates the sport in a way raw speed does not. A miss adds seconds; a procedural — shooting the sequence in the wrong order, which the stage description specifies precisely — adds more. Because a single procedural typically exceeds any speed advantage a shooter can create, the discipline rewards executing the stated sequence correctly far more than it rewards being quick.
The sequence is the stage
Stage descriptions specify the order of engagement precisely — which targets, in what pattern, with which firearm, and often a line of dialogue to start. Deviating from it is a procedural regardless of whether every shot hit.
Rehearsing the sequence away from the clock until it is automatic is the single highest-value preparation. Shooters who arrive still working out the order pay for it in penalties, not in seconds of raw time.
Penalties in seconds, not in points
Everything converts to time, which makes the arithmetic simple: a run that is a second faster but incurs one procedural is a slower run. That single fact explains most of the strategy in the sport.
Penalty values and their definitions are set by the current SASS handbook and vary across categories, so this page does not state them. Look them up for the category you shoot.
Safety penalties are a different category
Some infractions are safety matters rather than scoring ones, with consequences up to a stage disqualification or removal from the match. These are not a strategic trade-off and should never be treated as one.
Follow the range officer's instructions and the current SASS safety rules, which take precedence over anything on this page.
Illustrative arithmetic. Actual penalty values come from the current SASS handbook and vary by category[1].
| Run | Raw time | Penalties | Effect |
|---|---|---|---|
| Clean | 28.0 s | none | The benchmark |
| Faster with one miss | 26.5 s | one miss | Usually slower on total |
| Faster with a procedural | 26.0 s | one procedural | Comfortably slower |
| Slower and clean | 30.0 s | none | Often beats both above |
| Any safety infraction | — | safety penalty | Not a trade-off; see the handbook |
- Penalty values are set by the current SASS handbook — look them up for your category.
- Safety infractions are not a scoring trade-off and can end your match.
Source: SASS Shooters Handbook — stage procedures, penalties and safety rules
Sources
- SASS Shooters Handbook — stage procedures, penalties and safety rules , Single Action Shooting Society (Use the current handbook; penalties vary by category) — accessed 2026-07-28